Finite Probability Engine. "The guide itself explains that generating finite levels of improbability using an electronic brain and a cup of hot tea was very well understood, but that scientists lacked the means to create a drive that could produce the infinite improbability field required to allow a ship to travel anywhere instantaneously. At the end most of them announced that the machine was virtually impossible, at which point a student reasoned that this drive therefore had to be a finite improbability. After working out exactly how improbable, he fed that value into the finite improbability engine, gave it a really hot cup of tea, and managed to generate the infinite improbability generator out of thin air. After winning the Galactic Institute's prize for extreme cleverness, he was later lynched by other scientists who had been trying to make the generator for years, who finally worked out that what they really couldn't stand was a smart-ass." -Hitchhiker's Guide to the Galaxy

People really like this piece for some reason. I made it for a Fark photoshop contest and made it into the top 10 (not bad for a non-total Farker); it has been linked by a few blogs and gets a bit of referring traffic. LightWave 7.5c with BG Radiosity & Photoshop. Don't Panic.

B17 - Victory in the Skies. This is the "marquee poster" for my DAVE School final project. I designed the image to recapture the look and feel of a WWII recruitment poster. Also, when I say, "my ... final project" I really mean, "our final project" because the project was a collaborative effort. Our project was based on a daylight bombing run over Germany during WWII. It was a very cool project both historically and from the standpoint that we had so much research material to go by that there was very little question about what was going to occur as far as the practical aspects of the project were concerned. The narrative? Well, that's another story. But I digress. The final animation has over 70 shots, runs for almost four minutes and was completed in a little over three months by 12 students. Take a look at a clip from the animation.

Unfortunately, I couldn't include anything from the "ground crew" (Jeremy Bryan, Royce Grayson, Bryan Haines and myself) for contextual reasons. Anyway, the following semi-alphebetical credits represent the people who contributed assets to the poster.

Bombardier section [nose cone interior of the B-17] models and textures: Troy Berube.
Pilot head [center character], jackets, Mae West vests, head gear and throat mike models and textures, bombardier head textures: Tony Branstetter. P-51 and waist gunner head [far left figure] models and textures: Douglas Brown,.
B-17 model and textures: Andrew Lawler. Me-109 model and textures: Larry Moore. Bombardier head model and textures [far right character]: Dustin White.
B-17 belly, chin and top gun turret models and textures: Ken Ryll. Layout, compositing, technical direction, rendering, digital sky matte, general Photoshopping, and everything else: me.  

HDRshop light-gen rigs and area lights raytraced in LW 7.5. Smoke courtesy of Particle Illusion 3.0 and hypervoxels. Composited, slightly tweaked and cleaned in Photoshop 7.



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Unless stated otherwise, all art and content are © copyright 1999-2004 David Parsons.